/*
 * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package org.box2dflash.collision.shapes {
	import org.box2dflash.common.*;
	import org.box2dflash.collision.shapes.Shape;
	use namespace Internal;

	/// A shape definition is used to construct a shape. This class defines an
	/// abstract shape definition. You can reuse shape definitions safely.
	public class ShapeDef {
		/// Holds the shape type for down-casting.
		public var type:int = Shape.e_unknownShape;
		/// Use this to store application specify shape data.
		public var userData:* = null;
		/// The shape's friction coefficient, usually in the range [0,1].
		public var friction:Number = 0.2;
		/// The shape's restitution (elasticity) usually in the range [0,1].
		public var restitution:Number = 0.0;
		/// The shape's density, usually in kg/m^2.
		public var density:Number = 0.0;
		/// A sensor shape collects contact information but never generates a collision
		/// response.
		public var isSensor:Boolean = false;
		/// Contact filtering data.
		public var filter:FilterData = new FilterData();
	}
}
